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BloxNote Tasks Guide: How the Task Meter Works

How Investigator tasks fill the shared task meter, what the bar shows both teams, the two identified task mini-games, and how Kira fakes or spends task progress.

Tasks are one of the Investigator side's win routes in BloxNote. Investigator tasks fill one team-wide bar, and the more tasks the team completes, the closer the task side is to an outright win. Community footage suggests the round can end the moment the bar fills, with the Investigator side winning regardless of how many players remain. Tasks also feed the social route: they force the killers to move and take risks around the map, which generates the sightings that meetings convert into votes. No official full task catalog has been published, so this page sticks to the meter mechanic, the two currently identified task mini-games, and how the killing side interacts with them.

How task progress is shown

The task meter is a shared, team-wide bar visible to every player at all times, on both sides. Completing a mini-game adds progress to that bar immediately, turning task work into a public race rather than a private checklist. The bar does not reset between meetings: every Investigator's progress stacks toward the single bar, and an Investigator who is voted out mid-round still leaves their completed progress on the bar. Community players also note the meter resets to 0% at the start of every round, so progression is per-match and not persistent. Because the meter is public, you can read the round state at a glance and watch the meter's movement between meetings as evidence of who is genuinely contributing.

Verified task mini-games: upload and wires

TaskWhere it spawnsApprox. durationRisk levelTeam value
UploadScreen terminals in task roomsSeveral secondsHigh — view lockedLarge meter chunk
WiresWall panels along corridorsSeveral secondsMedium — time loss on errorsSteady meter progress

The upload task holds your view on a terminal, leaving you blind to anyone approaching from behind, while the wires task keeps your camera free but punishes wrong connections with lost seconds. These two are the only task types currently identified in the game.

What is not documented about the task list

The developer has not published an official task list. Player testing currently identifies only the upload interaction and the wires panel, though more may exist or be added in updates, and additional task types are considered a likely early addition. Because the pool is small, spawn locations become predictable quickly, which changes how rounds play: experienced lobbies know where diligent players will be. Recheck the task catalog, task count, and precise progress values after each patch rather than relying on older community lists.

Kira, fake tasks, and the meter as a bluffing surface

The killing team can stand at task markers and appear to work, but doing so does not help their win condition — the purpose is purely social, building an alibi that makes a player look aligned with the Investigator side. This makes the meter simultaneously a win condition, an information source, and a bluffing surface. For the task team, claims matter less than evidence: watch whether the shared meter actually rises when someone says they finished a task, because a bluffer's story rarely matches the bar. Cross-referencing the meter's jump between meetings with each player's stated task is how Investigators collapse a false task defense.

How task progress can be spent: Shinigami Eyes

Task progress is not only additive — the killing side can spend its own task progress on Shinigami Eyes to reveal player identities without the close-range ID steal. The cost is steep at roughly fifteen percent of the task meter, and a careless purchase can effectively gift the Investigators the round if they are already pushing the bar quickly. Community players suggest the purchase is best reserved for situations where the lobby has successfully denied close-range steals. Players have also proposed that meter updates should be visible to Investigators only after meetings, since real-time changes make it obvious when someone completes a task, fakes it, or spends meter on Shinigami Eyes — but this is a proposed change, not confirmed current behavior.

Task risk and a working Investigator task routine

  • Do the dangerous task (upload) first, while the lobby is still large — early in the round there are more players moving around, making it harder for Kira to isolate you, and you can afford the risk before the killer team has thinned the board.
  • If you are new, do wires before upload: the wires panel keeps your camera free so you can watch for approaching players, and mistakes cost time rather than your life. Once you know the panel layout, move on to uploads, which carry the largest meter value.
  • Never start a task with your back fully to an open corridor — work from an angle where a passer-by enters your peripheral vision, or ask a nearby player to watch the entrance.
  • Work tasks in rooms other players pass through: the meter progress is real, and the witnesses are your alibi.
  • Prioritise tasks you can finish safely over tasks that are merely nearby, and do not feel obliged to complete a dangerous upload alone; spreading progress across several players protects the team against losing a single high-contributor to a notebook kill.
  • You do not have to finish every task personally to win — the meter is shared, and the Investigator side wins when the bar fills as a team.